![]() At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. This package does not contain any higher resolution artwork. ![]() The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. Tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running. It gets you the main menu, some dialogs, and the in-game HUD elements.ĭarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. Here is that 'safe' list, in case you are unable to modify your executable: There are a few of the GUI files in this package you can use without modifying your executable. If you are trying to get high-res menus for one of the resolutions supported by default (800圆00, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. Nothing in this package will give you any additional resolutions available. You should already be successfully running the game at the resolution you are trying to get menus and UI for. This is not a resolution hack or widescreen patch, such as you get from using UniWS.Remove the GUI files, restore the original backed up version of your swkotor.exe file. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version. The details for this process can be found in the package README.pdf file. Here is a list of the currently supported resolutions:įind the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. It should be compatible with any Steam version that uses UniWS. ![]() This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It scales the menu screens up so that they fill the screen. This package is designed to be used *after* the widescreen patcher has done its work. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. The tyrrany of 640x480 menus and 6-item lists is over. Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic.
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